Saints row iv2/17/2023 ![]() It's only during minibosses fights where health is scarce that I was given cause to play carefully.Įven though I rarely needed weapons, SR4's gun selection has some winners. ![]() Even enemies with superpowers of their own quickly become pushovers, and all you ever have to do to get out of trouble is leap. Unlike the regenerating health system of SR3, in SR4’s virtual world enemies drop health pickups like candy from pinatas, so as long as you buy a few health upgrades and keep up a respectable pace of killing (hard not to do given the arsenal of infinite-ammo alien weapons) dying is something you usually have to work for. That’s combined with a sense of near-invulnerability. And those are just the first couple of powers you get. Super-leaping and gliding over the city (an alien-renovated version of the one used in SR3) is hugely liberating – there’s nowhere you can’t go on a whim, and dashing through the streets at amazing speeds feels like a glimpse of the Flash game I’ve always wanted. ![]() After that you’re trapped in a Matrix-like recreation of the open-world city of Steelport, and Saints Row IV effectively becomes an entirely different game through the introduction of those genuinely cool superpowers. ![]()
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